RESIDENTS OF TARPAUL PIT


While Edelith stirs with numerous independent factions, each trying to reestablish order within the demon plagued city, none live more in isolation than the quarry settlement in the Southwestern wastes, Tarpaul Pit. Developing a unique system not formed out of law, but out of respect, the residents of the colony exhibit much interest. Savagery leaves much room for innovation, after all.



Although the Winds of Wastes’ ranks were mostly comprised of rehabilitated gang members, Baylis stood out as a dark horse. It was by Rampax’s suggestion that the heated Watchman be recruited to the skirmishing squad for his combat prowess. Rampax’s informality feuding with Baylis’ conduct would be a constant until their deaths.

 

Skrapp is Edelith-born, Edelith-raised, and Edelith-thrived. Her parents, Shroudcrossers themselves, passed in her youth whilst they were on an archeology expedition. So, she turned to petty thieving gangs and developed her infamous “Whistle Knives” for easy snatch and grab gigs. Finding her place in the Winds of the Wastes, Skrapp is only driven by her sense of security and belonging.

 

No one knows where in the Hells Soko came from. Some say she wandered in from the main city, looking for a change of pace. Others say she’s a Shroudcrosser taking her sweet time near the mouth of Edelith. There is only one certainty they know though; she is THE town drunkard. 

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Despite his peculiar demeanors, Svahnn is an Edelith native. He found himself as a guardsman for a militant faction of steel-wielders in Edelith before he deserted. But old habits die hard and he now resumes his duties, rising in the ranks as a Head Watchman. Svahnn’s excuse for his accent? He picked up a few languages in Edelith.

 

The Praying Mantis stirred up dust in General Strom’s personal quarters as a knife teetered near his neck. Hired as an assassin by one of the Pit’s first gangs, the Mantis could carry out her bounty as silently as the desert breeze. But, Strom offered her an unknown deal. Amelie accepted and went on to meet Rampax, the love of her life.

 

Maverick Malleum comes from a long lineage of steelsmiths from the north. However, the Wake of Steel compromised metalcraft and the trade was seen as taboo by the common folk. His signature work, “The Bone Bruiser Gauntlets,” are only an imitation of what his family forged.

 

Gambol’s story starts in a Tarpaul Pit gambling ring when a risky bet on a roulette wheel ended with him gaining ownership of Pirouette. Then conveniently, a messenger is intercepted and, before he knows it, Gambol is the proprietor of the largest business operation in the Pit. His underlings call it luck. Gambol calls it finesse.

 

The blessing of immortality in Edelith makes age deceiving and no further does it hold true than Khan Duster. A cargo conductor before the Wake of Steel, Duster was a refugee from Edelith after a demonic force laid siege to the Northwestern peninsula. Rumors say as an Old Edelitheian, he knows Strom’s worst secret. That seems to explain why the General treats him so harshly. 

 


 

Medals carry a weight to them. Immortality does not imply invigoration and old bodies wane over time in Edelith. To add onto that, medals gather Corrosion in their silvers and bronzes and they scar your skin. Fools say holding onto medals is like holding onto a painful memory, leading to revenge. But only a fraud knows that medals are the weightiest under the constant reminder that you need to live up to them.




Such interesting lives in such a mundane place. Though, if I were impressed by every civilization scrounged up in Edelith, my obsession would be over the insects burrowing in the ground. I do commend them for their ingenuity with our Edelith Pods. Nevertheless, the anomaly remains undetected.

Stairway up

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